Yusef Ghatavi

I started my career as a 3d artist about 10 years ago, mostly I’m a self-studied artist. I have attended Aptech animation Institute for studying animation though. I’ve been working in the CGI field since then both as a freelancer and working in studios as a member of a team. my main software is Autodesk Maya and my main skill is working with characters, including character modeling, cloth modeling, and cloth simulation, hair modeling, and hair simulation, rigging, animation, texturing, and rendering. But as a 3d generalist, I’m well familiar with other types of projects such as motion graphics, hard surface modeling, and game design and have done related projects on these fields too.





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